Arlott counters Fighters with relatively lower HP, such as Sun and Zilong. Arlott can deal high burst damage and has excellent chasing and control abilities, allowing him to quickly eliminate more fragile Fighters.


No recommended build is available for Arlott right now.
Quick matchup notes and draft guidance for this hero.
Arlott works well with Tanks who can initiate with CC, such as Gatotkaca and Atlas. Their CC will also mark enemies for Arlott, allowing him to use his 2nd Skill even more for tons of damage.
Arlott counters Fighters with relatively lower HP, such as Sun and Zilong. Arlott can deal high burst damage and has excellent chasing and control abilities, allowing him to quickly eliminate more fragile Fighters.





In teamfights, start by hitting a marked enemy hero with Arlott's 2nd Skill, then get into position to unleash his Ultimate on the enemy team to CC and mark them. Use Arlott's 2nd Skill to cut through the enemy from target to target. When all marks have been used up, use his 1st Skill to CC and mark enemies again, and continue to chain his 2nd Skill.



In the laning phase, after Arlott's Passive marks an enemy hero, use his 2nd Skill to dash through them and get a cooldown reset. Follow up with his 1st Skill to CC the enemy and mark them again, then hit them with his 2nd Skill while resetting its cooldown.
Observed results grouped by match length, separate from daily trends. These are not predictions of power at a precise minute. Sample sizes and interval inclusivity are not supplied.
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A demon human hybrid wielding two lances with a thirst for vengeance against both the Church and demons.
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