Loading reference data…
Loading reference data…
Find a reference entry, inspect its effects, and open a shareable detail page.
33 entries · Search covers the loaded catalog.

Talent tier 1
Gain 4% extra Movement Speed.

Emblem family
+12 HP Regen +12 Mana Regen +275 Extra Max HP +22 Adaptive Attack

Emblem family
+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Talent tier 2
Equipment can be purchased at 95% of their base price.

Talent tier 3
Dealing skill damage to an enemy hero recovers 5% of Max HP. Cooldown: 6s.

Talent tier 3
After the next Basic Attack, deal 100(+0.07 Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

Talent tier 1
Gain 5% extra Crit Chance and 10% extra Crit Damage.

Talent tier 2
Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 8 stacks.

Emblem family
+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Talent tier 1
Gain 6 extra Physical & Magic Defense.

Talent tier 3
Dealing damage to an enemy hero increases allied heroes' damage to them by 6% for 3s. Cooldown: 4s.

Talent tier 3
Dealing damage with skills deals 4% of target's Max HP as extra Adaptive Damage and restores 2% Mana on hit. If the hero does not use Mana, recovers 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5s

Talent tier 1
Gain 5% extra Cooldown Reduction.

Talent tier 3
After killing an enemy hero, instantly recover 15% of Lost HP and gain 20% Movement Speed. Duration: 3s.

Talent tier 3
Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown: 15s.

Emblem family
+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Emblem family
+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Talent tier 2
If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

Talent tier 2
Cooldowns of Battle Spells and equipment's active skills are reduced by 15%.

Talent tier 3
Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 8s.

Talent tier 1
Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

Talent tier 2
Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

Emblem family
+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Talent tier 1
Gain 10% extra Attack Speed.

Emblem family
+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Talent tier 3
The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4s. This only applies to the hero themselves. Cooldown: 20s.

Talent tier 2
When HP is below 50%, Physical & Magic Defense are increased by 15.

Talent tier 1
Gain 16 Adaptive Attack.

Talent tier 1
Gain 225 extra Max HP.

Talent tier 3
After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6s. A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6s.

Talent tier 3
Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1s. Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s).

Talent tier 2
Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.

Talent tier 2
Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.
Powered by Rone Arena API · Game data and artwork © MOONTON / Mobile Legends: Bang Bang. Unofficial community site.